Merging duplicates

This commit is contained in:
Darkkal44
2023-05-07 14:27:56 +05:30
parent a6eff7e225
commit d29953ccce
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## Copyright (C) 2020-2022 Aditya Shakya <adi1090x@gmail.com>
## Everyone is permitted to copy and distribute copies of this file under GNU-GPL3
## Configuration for Alacritty, the GPU enhanced terminal emulator.
## It's a very basic and simple config file, for full configuration...
## See, /usr/share/doc/alacritty/example/alacritty.yml
## Import files (Colors, Fonts, Etc)
import:
- ~/.config/alacritty/colors.yml
- ~/.config/alacritty/fonts.yml
## Set environment variables
env:
TERM: alacritty
WINIT_X11_SCALE_FACTOR: '1.0'
## Terminal window settings
window:
dimensions:
columns: 82
lines: 24
padding:
x: 30
y: 30
decorations: full
startup_mode: Windowed
dynamic_title: true
## scrolling
history: 10000
multiplier: 3
## Background opacity
opacity: 1
## Cursor
cursor:
style:
shape: Block
blinking: On
unfocused_hollow: false
colors:
background: "#282738"
## Live config reload
live_config_reload: true
## Shell
#shell:
# program: /bin/zsh
# args:
# - --login
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## Copyright (C) 2020-2022 Aditya Shakya <adi1090x@gmail.com>
## Everyone is permitted to copy and distribute copies of this file under GNU-GPL3
## Colors configuration
colors:
# Default colors
primary:
background: '#1E2128'
foreground: '#ABB2BF'
# Normal colors
normal:
black: '#32363D'
red: '#E06B74'
green: '#98C379'
yellow: '#E5C07A'
blue: '#62AEEF'
magenta: '#C778DD'
cyan: '#55B6C2'
white: '#ABB2BF'
# Bright colors
bright:
black: '#50545B'
red: '#EA757E'
green: '#A2CD83'
yellow: '#EFCA84'
blue: '#6CB8F9'
magenta: '#D282E7'
cyan: '#5FC0CC'
white: '#B5BCC9'
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## Copyright (C) 2020-2022 Aditya Shakya <adi1090x@gmail.com>
## Everyone is permitted to copy and distribute copies of this file under GNU-GPL3
# Font configuration
font:
# Normal (roman) font face
normal:
family: "JetBrainsMono Nerd Font"
#style: Regular
# Bold font face
bold:
family: "JetBrainsMono Nerd Font"
#style: Bold
# Italic font face
italic:
family: "JetBrainsMono Nerd Font"
#style: Italic
# Bold italic font face
bold_italic:
family: "JetBrainsMono Nerd Font"
#style: Bold Italic
# Point size
size: 9
# Offset
#offset:
# x: 0
# y: 0
# Glyph offset
#glyph_offset:
# x: 0
# y: 0
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#################################
# Animations #
#################################
# requires https://github.com/jonaburg/picom
# (These are also the default values)
transition-length = 300
transition-pow-x = 0.1
transition-pow-y = 0.1
transition-pow-w = 0.1
transition-pow-h = 0.1
size-transition = true
#################################
# Corners #
#################################
# requires: https://github.com/sdhand/compton or https://github.com/jonaburg/picom
corner-radius = 10.0;
rounded-corners-exclude = [
#"window_type = 'normal'",
"class_g = 'awesome'",
"class_g = 'URxvt'",
"class_g = 'XTerm'",
"class_g = 'Polybar'",
"class_g = 'code-oss'",
#"class_g = 'TelegramDesktop'"
"class_g = 'Thunderbird'"
];
round-borders = 1;
round-borders-exclude = [
#"class_g = 'TelegramDesktop'",
];
#################################
# Shadows #
#################################
# Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# unless explicitly requested using the wintypes option.
#
# shadow = false
shadow = true;
# The blur radius for shadows, in pixels. (defaults to 12)
# shadow-radius = 12
shadow-radius = 15;
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
# shadow-opacity = .75
# The left offset for shadows, in pixels. (defaults to -15)
# shadow-offset-x = -15
shadow-offset-x = -15;
# The top offset for shadows, in pixels. (defaults to -15)
# shadow-offset-y = -15
shadow-offset-y = -15;
# Avoid drawing shadows on dock/panel windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dock-shadow = false
# Don't draw shadows on drag-and-drop windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dnd-shadow = false
# Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0.08
# Green color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-green = 0.08
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0.08
# Do not paint shadows on shaped windows. Note shaped windows
# here means windows setting its shape through X Shape extension.
# Those using ARGB background is beyond our control.
# Deprecated, use
# shadow-exclude = 'bounding_shaped'
# or
# shadow-exclude = 'bounding_shaped && !rounded_corners'
# instead.
#
# shadow-ignore-shaped = ''
# Specify a list of conditions of windows that should have no shadow.
#
# examples:
# shadow-exclude = "n:e:Notification";
#
# shadow-exclude = []
shadow-exclude = [
"window_type = 'popup_menu'",
"window_type = 'dropdown_menu'",
"window_type = 'menu'",
"window_type = 'tooltip'"
];
# Specify a X geometry that describes the region in which shadow should not
# be painted in, such as a dock window region. Use
# shadow-exclude-reg = "x10+0+0"
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
#
# shadow-exclude-reg = ""
# Crop shadow of a window fully on a particular Xinerama screen to the screen.
# xinerama-shadow-crop = false
#################################
# Fading #
#################################
# Fade windows in/out when opening/closing and when opacity changes,
# unless no-fading-openclose is used.
# fading = false
fading = false;
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# fade-in-step = 0.028
fade-in-step = 0.03;
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
# fade-out-step = 0.03
fade-out-step = 0.03;
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
# fade-delta = 10
# Specify a list of conditions of windows that should not be faded.
# don't need this, we disable fading for all normal windows with wintypes: {}
fade-exclude = [
"class_g = 'slop'" # maim
]
# Do not fade on window open/close.
# no-fading-openclose = false
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
# no-fading-destroyed-argb = false
#################################
# Transparency / Opacity #
#################################
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
# inactive-opacity = 1
inactive-opacity = 0.8;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
# frame-opacity = 1.0
frame-opacity = 0.7;
# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
# menu-opacity = 1.0
# menu-opacity is depreciated use dropdown-menu and popup-menu instead.
#If using these 2 below change their values in line 510 & 511 aswell
popup_menu = { opacity = 0.8; }
dropdown_menu = { opacity = 0.8; }
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
# inactive-opacity-override = true
inactive-opacity-override = false;
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
active-opacity = 1.0;
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
# inactive-dim = 0.0
# Specify a list of conditions of windows that should always be considered focused.
# focus-exclude = []
focus-exclude = [
"class_g = 'Cairo-clock'",
"class_g = 'Bar'", # lemonbar
"class_g = 'slop'" # maim
];
# Use fixed inactive dim value, instead of adjusting according to window opacity.
# inactive-dim-fixed = 1.0
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
# Note we don't make any guarantee about possible conflicts with other
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# example:
# opacity-rule = [ "80:class_g = 'URxvt'" ];
#
# opacity-rule = []
opacity-rule = [
"80:class_g = 'Bar'", # lemonbar
"100:class_g = 'slop'", # maim
"100:class_g = 'XTerm'",
"100:class_g = 'URxvt'",
"70:class_g = 'st'",
"100:class_g = 'Alacritty'",
"80:class_g = 'Polybar'",
"100:class_g = 'code-oss'",
"100:class_g = 'Meld'",
"100:class_g = 'TelegramDesktop'",
"90:class_g = 'Joplin'",
"100:class_g = 'firefox'",
"100:class_g = 'Thunderbird'",
];
#################################
# Background-Blurring #
#################################
# Parameters for background blurring, see the *BLUR* section for more information.
# blur-method =
# blur-size = 12
#
# blur-deviation = false
# Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications.
#
# blur-background = true;
# Blur background of windows when the window frame is not opaque.
# Implies:
# blur-background
# Bad in performance, with driver-dependent behavior. The name may change.
#
# blur-background-frame = false;
# Use fixed blur strength rather than adjusting according to window opacity.
# blur-background-fixed = false;
# Specify the blur convolution kernel, with the following format:
# example:
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
#
# blur-kern = ''
# blur-kern = "3x3box";
blur: {
# requires: https://github.com/ibhagwan/picom
method = "kawase";
#method = "kernel";
strength = 49;
# deviation = 1.0;
#kernel = "11x11gaussian";
background = false;
background-frame = false;
background-fixed = false;
kern = "3x3box";
}
# Exclude conditions for background blur.
blur-background-exclude = [
#"window_type = 'dock'",
#"window_type = 'desktop'",
#"class_g = 'URxvt'",
#
# prevents picom from blurring the background
# when taking selection screenshot with `main`
# https://github.com/naelstrof/maim/issues/130
"class_g = 'slop'",
"_GTK_FRAME_EXTENTS@:c"
];
#################################
# General Settings #
#################################
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# daemon = false
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# `xrender` is the default one.
#
experimental-backends = true;
backend = "glx";
#backend = "xrender";
# Enable/disable VSync.
# vsync = false
vsync = false;
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false
# Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active.
#
# mark-wmwin-focused = false
mark-wmwin-focused = true;
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
# mark-ovredir-focused = false
mark-ovredir-focused = true;
# Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately.
#
# detect-rounded-corners = false
detect-rounded-corners = true;
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_OPACITY' of client windows to frame windows.
#
# detect-client-opacity = false
detect-client-opacity = true;
# Specify refresh rate of the screen. If not specified or 0, picom will
# try detecting this with X RandR extension.
#
refresh-rate = 60
# refresh-rate = 0;
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it.
#
# use-ewmh-active-win = false
# Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows.
#
# unredir-if-possible = false
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
# unredir-if-possible-delay = 0
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = []
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time.
#
# detect-transient = false
detect-transient = true;
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
# detect-transient is enabled, too.
#
# detect-client-leader = false
detect-client-leader = true;
# Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it.
# If the value is positive, those additional pixels will not be actually painted
# to screen, only used in blur calculation, and such. (Due to technical limitations,
# with use-damage, those pixels will still be incorrectly painted to screen.)
# Primarily used to fix the line corruption issues of blur,
# in which case you should use the blur radius value here
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on).
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
#
# resize-damage = 1
# Specify a list of conditions of windows that should be painted with inverted color.
# Resource-hogging, and is not well tested.
#
# invert-color-include = []
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# Might cause incorrect opacity when rendering transparent content (but never
# practically happened) and may not work with blur-background.
# My tests show a 15% performance boost. Recommended.
#
# glx-no-stencil = false
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# Recommended if it works.
#
# glx-no-rebind-pixmap = false
# Disable the use of damage information.
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
#
no-use-damage = true;
# use-damage = true;
# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
#
# xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# in the source tree for examples.
#
# glx-fshader-win = ""
# Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent.
#
# force-win-blend = false
# Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
# no-ewmh-fullscreen = false
# Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit.
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
#
# max-brightness = 1.0
# Make transparent windows clip other windows like non-transparent windows do,
# instead of blending on top of them.
#
# transparent-clipping = false
# Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter.
# If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs.
#
# log-level = "debug"
log-level = "info";
# Set the log file.
# If *--log-file* is never specified, logs will be written to stderr.
# Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path.
#
# log-file = "/path/to/your/log/file"
# Show all X errors (for debugging)
# show-all-xerrors = false
# Write process ID to a file.
# write-pid-path = "/path/to/your/log/file"
# Window type settings
#
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
# "tooltip", "notification", "combo", and "dnd".
#
# Following per window-type options are available: ::
#
# fade, shadow:::
# Controls window-type-specific shadow and fade settings.
#
# opacity:::
# Controls default opacity of the window type.
#
# focus:::
# Controls whether the window of this type is to be always considered focused.
# (By default, all window types except "normal" and "dialog" has this on.)
#
# full-shadow:::
# Controls whether shadow is drawn under the parts of the window that you
# normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas.
#
# redir-ignore:::
# Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible
# set, and doesn't want certain window to cause unnecessary screen redirection,
# you can set this to `true`.
#
# wintype:
# {
# normal = { shadow=true; full-shadow = true;};
# unknown = { full-shadow = true;};
# desktop = { full-shadow = true;};
# dock = { full-shadow = true;};
# toolbar = { full-shadow = true;};
# tooltip = { full-shadow = true;};
# popup_menu = { full-shadow = true;};
# dropdown_menu = { full-shadow = true;};
# menu = { full-shadow = true;};
# utility = { full-shadow = true;};
# splash = { full-shadow = true;};
# dialog = { full-shadow = true;};
# notification = { full-shadow = true;};
# combo = { full-shadow = true;};
# dnd = { full-shadow = true;};
# };
#wintypes:
#{
# normal = { fade = true; shadow = true; }
# tooltip = { fade = true; shadow = true; opacity = 1.0; focus = true; full-shadow = false; };
# popup_menu = { opacity = 1.0; }
# dropdown_menu = { opacity = 1.0; }
#};
#wintypes:
#{
# toolbar = { shadow = true; full-shadow = false; }
#};
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# If you come from bash you might have to change your $PATH.
# export PATH=$HOME/bin:/usr/local/bin:$PATH
# Paths
export ZSH=~/.oh-my-zsh/
export PATH="$HOME/.emacs.d/bin:$PATH"
# Set name of the theme to load --- if set to "random", it will
# load a random theme each time oh-my-zsh is loaded, in which case,
# to know which specific one was loaded, run: echo $RANDOM_THEME
# See https://github.com/ohmyzsh/ohmyzsh/wiki/Themes
# Set list of themes to pick from when loading at random
# Setting this variable when ZSH_THEME="archcraft"
# a theme from this variable instead of looking in $ZSH/themes/
# If set to an empty array, this variable will have no effect.
# ZSH_THEME_RANDOM_CANDIDATES=( "robbyrussell" "agnoster" )
# Uncomment the following line to use case-sensitive completion.
# CASE_SENSITIVE="true"
# Uncomment the following line to use hyphen-insensitive completion.
# Case-sensitive completion must be off. _ and - will be interchangeable.
# HYPHEN_INSENSITIVE="true"
# Uncomment one of the following lines to change the auto-update behavior
zstyle ':omz:update' mode disabled # disable automatic updates
# zstyle ':omz:update' mode auto # update automatically without asking
# zstyle ':omz:update' mode reminder # just remind me to update when it's time
# Uncomment the following line to change how often to auto-update (in days).
# zstyle ':omz:update' frequency 13
# Uncomment the following line if pasting URLs and other text is messed up.
# DISABLE_MAGIC_FUNCTIONS="true"
# Uncomment the following line to disable colors in ls.
# DISABLE_LS_COLORS="true"
# Uncomment the following line to disable auto-setting terminal title.
# DISABLE_AUTO_TITLE="true"
# Uncomment the following line to enable command auto-correction.
# ENABLE_CORRECTION="true"
# Uncomment the following line to display red dots whilst waiting for completion.
# You can also set it to another string to have that shown instead of the default red dots.
# e.g. COMPLETION_WAITING_DOTS="%F{yellow}waiting...%f"
# Caution: this setting can cause issues with multiline prompts in zsh < 5.7.1 (see #5765)
# COMPLETION_WAITING_DOTS="true"
# Uncomment the following line if you want to disable marking untracked files
# under VCS as dirty. This makes repository status check for large repositories
# much, much faster.
# DISABLE_UNTRACKED_FILES_DIRTY="true"
# Uncomment the following line if you want to change the command execution time
# stamp shown in the history command output.
# You can set one of the optional three formats:
# "mm/dd/yyyy"|"dd.mm.yyyy"|"yyyy-mm-dd"
# or set a custom format using the strftime function format specifications,
# see 'man strftime' for details.
# HIST_STAMPS="mm/dd/yyyy"
# Would you like to use another custom folder than $ZSH/custom?
# ZSH_CUSTOM=/path/to/new-custom-folder
# Which plugins would you like to load?
# Standard plugins can be found in $ZSH/plugins/
# Custom plugins may be added to $ZSH_CUSTOM/plugins/
# Example format: plugins=(rails git textmate ruby lighthouse)
# Add wisely, as too many plugins slow down shell startup.
plugins=(git)
source $ZSH/oh-my-zsh.sh
# User configuration
# export MANPATH="/usr/local/man:$MANPATH"
# You may need to manually set your language environment
# export LANG=en_US.UTF-8
# Preferred editor for local and remote sessions
# if [[ -n $SSH_CONNECTION ]]; then
# export EDITOR='vim'
# else
# export EDITOR='mvim'
# fi
# Compilation flags
# export ARCHFLAGS="-arch x86_64"
# Set personal aliases, overriding those provided by oh-my-zsh libs,
# plugins, and themes. Aliases can be placed here, though oh-my-zsh
# users are encouraged to define aliases within the ZSH_CUSTOM folder.
# For a full list of active aliases, run `alias`.
#
# Example aliases
# alias zshconfig="mate ~/.zshrc"
# alias ohmyzsh="mate ~/.oh-my-zsh"
# On-demand rehash
zshcache_time="$(date +%s%N)"
autoload -Uz add-zsh-hook
rehash_precmd() {
if [[ -a /var/cache/zsh/pacman ]]; then
local paccache_time="$(date -r /var/cache/zsh/pacman +%s%N)"
if (( zshcache_time < paccache_time )); then
rehash
zshcache_time="$paccache_time"
fi
fi
}
add-zsh-hook -Uz precmd rehash_precmd
# omz
alias zshconfig="geany ~/.zshrc"
alias ohmyzsh="thunar ~/.oh-my-zsh"
# ls
alias l='ls -lh'
alias ll='ls -lah'
alias la='ls -A'
alias lm='ls -m'
alias lr='ls -R'
alias lg='ls -l --group-directories-first'
# git
alias gcl='git clone --depth 1'
alias gi='git init'
alias ga='git add'
alias gc='git commit -m'
alias gp='git push origin master'
#emacs
alias emacs="emacsclient -c -a 'emacs'"
#custom stuff
cat ~/.cache/wal/sequences
eval "$(starship init zsh)"
@@ -1,56 +0,0 @@
## Copyright (C) 2020-2022 Aditya Shakya <adi1090x@gmail.com>
## Everyone is permitted to copy and distribute copies of this file under GNU-GPL3
## Configuration for Alacritty, the GPU enhanced terminal emulator.
## It's a very basic and simple config file, for full configuration...
## See, /usr/share/doc/alacritty/example/alacritty.yml
## Import files (Colors, Fonts, Etc)
import:
- ~/.config/alacritty/colors.yml
- ~/.config/alacritty/fonts.yml
## Set environment variables
env:
TERM: alacritty
WINIT_X11_SCALE_FACTOR: '1.0'
## Terminal window settings
window:
dimensions:
columns: 82
lines: 24
padding:
x: 30
y: 30
decorations: full
startup_mode: Windowed
dynamic_title: true
## scrolling
history: 10000
multiplier: 3
## Background opacity
opacity: 1
## Cursor
cursor:
style:
shape: Block
blinking: On
unfocused_hollow: false
colors:
background: "#282738"
## Live config reload
live_config_reload: true
## Shell
#shell:
# program: /bin/zsh
# args:
# - --login
@@ -1,31 +0,0 @@
## Copyright (C) 2020-2022 Aditya Shakya <adi1090x@gmail.com>
## Everyone is permitted to copy and distribute copies of this file under GNU-GPL3
## Colors configuration
colors:
# Default colors
primary:
background: '#1E2128'
foreground: '#ABB2BF'
# Normal colors
normal:
black: '#32363D'
red: '#E06B74'
green: '#98C379'
yellow: '#E5C07A'
blue: '#62AEEF'
magenta: '#C778DD'
cyan: '#55B6C2'
white: '#ABB2BF'
# Bright colors
bright:
black: '#50545B'
red: '#EA757E'
green: '#A2CD83'
yellow: '#EFCA84'
blue: '#6CB8F9'
magenta: '#D282E7'
cyan: '#5FC0CC'
white: '#B5BCC9'
@@ -1,37 +0,0 @@
## Copyright (C) 2020-2022 Aditya Shakya <adi1090x@gmail.com>
## Everyone is permitted to copy and distribute copies of this file under GNU-GPL3
# Font configuration
font:
# Normal (roman) font face
normal:
family: "JetBrainsMono Nerd Font"
#style: Regular
# Bold font face
bold:
family: "JetBrainsMono Nerd Font"
#style: Bold
# Italic font face
italic:
family: "JetBrainsMono Nerd Font"
#style: Italic
# Bold italic font face
bold_italic:
family: "JetBrainsMono Nerd Font"
#style: Bold Italic
# Point size
size: 9
# Offset
#offset:
# x: 0
# y: 0
# Glyph offset
#glyph_offset:
# x: 0
# y: 0
-517
View File
@@ -1,517 +0,0 @@
#################################
# Animations #
#################################
# requires https://github.com/jonaburg/picom
# (These are also the default values)
transition-length = 300
transition-pow-x = 0.1
transition-pow-y = 0.1
transition-pow-w = 0.1
transition-pow-h = 0.1
size-transition = true
#################################
# Corners #
#################################
# requires: https://github.com/sdhand/compton or https://github.com/jonaburg/picom
corner-radius = 10.0;
rounded-corners-exclude = [
#"window_type = 'normal'",
"class_g = 'awesome'",
"class_g = 'URxvt'",
"class_g = 'XTerm'",
"class_g = 'Polybar'",
"class_g = 'code-oss'",
#"class_g = 'TelegramDesktop'"
"class_g = 'Thunderbird'"
];
round-borders = 1;
round-borders-exclude = [
#"class_g = 'TelegramDesktop'",
];
#################################
# Shadows #
#################################
# Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# unless explicitly requested using the wintypes option.
#
# shadow = false
shadow = true;
# The blur radius for shadows, in pixels. (defaults to 12)
# shadow-radius = 12
shadow-radius = 15;
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
# shadow-opacity = .75
# The left offset for shadows, in pixels. (defaults to -15)
# shadow-offset-x = -15
shadow-offset-x = -15;
# The top offset for shadows, in pixels. (defaults to -15)
# shadow-offset-y = -15
shadow-offset-y = -15;
# Avoid drawing shadows on dock/panel windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dock-shadow = false
# Don't draw shadows on drag-and-drop windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dnd-shadow = false
# Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0.08
# Green color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-green = 0.08
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0.08
# Do not paint shadows on shaped windows. Note shaped windows
# here means windows setting its shape through X Shape extension.
# Those using ARGB background is beyond our control.
# Deprecated, use
# shadow-exclude = 'bounding_shaped'
# or
# shadow-exclude = 'bounding_shaped && !rounded_corners'
# instead.
#
# shadow-ignore-shaped = ''
# Specify a list of conditions of windows that should have no shadow.
#
# examples:
# shadow-exclude = "n:e:Notification";
#
# shadow-exclude = []
shadow-exclude = [
"window_type = 'popup_menu'",
"window_type = 'dropdown_menu'",
"window_type = 'menu'",
"window_type = 'tooltip'"
];
# Specify a X geometry that describes the region in which shadow should not
# be painted in, such as a dock window region. Use
# shadow-exclude-reg = "x10+0+0"
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
#
# shadow-exclude-reg = ""
# Crop shadow of a window fully on a particular Xinerama screen to the screen.
# xinerama-shadow-crop = false
#################################
# Fading #
#################################
# Fade windows in/out when opening/closing and when opacity changes,
# unless no-fading-openclose is used.
# fading = false
fading = false;
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# fade-in-step = 0.028
fade-in-step = 0.03;
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
# fade-out-step = 0.03
fade-out-step = 0.03;
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
# fade-delta = 10
# Specify a list of conditions of windows that should not be faded.
# don't need this, we disable fading for all normal windows with wintypes: {}
fade-exclude = [
"class_g = 'slop'" # maim
]
# Do not fade on window open/close.
# no-fading-openclose = false
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
# no-fading-destroyed-argb = false
#################################
# Transparency / Opacity #
#################################
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
# inactive-opacity = 1
inactive-opacity = 0.8;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
# frame-opacity = 1.0
frame-opacity = 0.7;
# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
# menu-opacity = 1.0
# menu-opacity is depreciated use dropdown-menu and popup-menu instead.
#If using these 2 below change their values in line 510 & 511 aswell
popup_menu = { opacity = 0.8; }
dropdown_menu = { opacity = 0.8; }
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
# inactive-opacity-override = true
inactive-opacity-override = false;
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
active-opacity = 1.0;
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
# inactive-dim = 0.0
# Specify a list of conditions of windows that should always be considered focused.
# focus-exclude = []
focus-exclude = [
"class_g = 'Cairo-clock'",
"class_g = 'Bar'", # lemonbar
"class_g = 'slop'" # maim
];
# Use fixed inactive dim value, instead of adjusting according to window opacity.
# inactive-dim-fixed = 1.0
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
# Note we don't make any guarantee about possible conflicts with other
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# example:
# opacity-rule = [ "80:class_g = 'URxvt'" ];
#
# opacity-rule = []
opacity-rule = [
"80:class_g = 'Bar'", # lemonbar
"100:class_g = 'slop'", # maim
"100:class_g = 'XTerm'",
"100:class_g = 'URxvt'",
"70:class_g = 'st'",
"100:class_g = 'Alacritty'",
"80:class_g = 'Polybar'",
"100:class_g = 'code-oss'",
"100:class_g = 'Meld'",
"100:class_g = 'TelegramDesktop'",
"90:class_g = 'Joplin'",
"100:class_g = 'firefox'",
"100:class_g = 'Thunderbird'",
];
#################################
# Background-Blurring #
#################################
# Parameters for background blurring, see the *BLUR* section for more information.
# blur-method =
# blur-size = 12
#
# blur-deviation = false
# Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications.
#
# blur-background = true;
# Blur background of windows when the window frame is not opaque.
# Implies:
# blur-background
# Bad in performance, with driver-dependent behavior. The name may change.
#
# blur-background-frame = false;
# Use fixed blur strength rather than adjusting according to window opacity.
# blur-background-fixed = false;
# Specify the blur convolution kernel, with the following format:
# example:
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
#
# blur-kern = ''
# blur-kern = "3x3box";
blur: {
# requires: https://github.com/ibhagwan/picom
method = "kawase";
#method = "kernel";
strength = 49;
# deviation = 1.0;
#kernel = "11x11gaussian";
background = false;
background-frame = false;
background-fixed = false;
kern = "3x3box";
}
# Exclude conditions for background blur.
blur-background-exclude = [
#"window_type = 'dock'",
#"window_type = 'desktop'",
#"class_g = 'URxvt'",
#
# prevents picom from blurring the background
# when taking selection screenshot with `main`
# https://github.com/naelstrof/maim/issues/130
"class_g = 'slop'",
"_GTK_FRAME_EXTENTS@:c"
];
#################################
# General Settings #
#################################
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# daemon = false
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# `xrender` is the default one.
#
experimental-backends = true;
backend = "glx";
#backend = "xrender";
# Enable/disable VSync.
# vsync = false
vsync = false;
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false
# Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active.
#
# mark-wmwin-focused = false
mark-wmwin-focused = true;
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
# mark-ovredir-focused = false
mark-ovredir-focused = true;
# Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately.
#
# detect-rounded-corners = false
detect-rounded-corners = true;
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_OPACITY' of client windows to frame windows.
#
# detect-client-opacity = false
detect-client-opacity = true;
# Specify refresh rate of the screen. If not specified or 0, picom will
# try detecting this with X RandR extension.
#
refresh-rate = 60
# refresh-rate = 0;
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it.
#
# use-ewmh-active-win = false
# Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows.
#
# unredir-if-possible = false
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
# unredir-if-possible-delay = 0
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = []
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time.
#
# detect-transient = false
detect-transient = true;
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
# detect-transient is enabled, too.
#
# detect-client-leader = false
detect-client-leader = true;
# Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it.
# If the value is positive, those additional pixels will not be actually painted
# to screen, only used in blur calculation, and such. (Due to technical limitations,
# with use-damage, those pixels will still be incorrectly painted to screen.)
# Primarily used to fix the line corruption issues of blur,
# in which case you should use the blur radius value here
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on).
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
#
# resize-damage = 1
# Specify a list of conditions of windows that should be painted with inverted color.
# Resource-hogging, and is not well tested.
#
# invert-color-include = []
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# Might cause incorrect opacity when rendering transparent content (but never
# practically happened) and may not work with blur-background.
# My tests show a 15% performance boost. Recommended.
#
# glx-no-stencil = false
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# Recommended if it works.
#
# glx-no-rebind-pixmap = false
# Disable the use of damage information.
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
#
no-use-damage = true;
# use-damage = true;
# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
#
# xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# in the source tree for examples.
#
# glx-fshader-win = ""
# Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent.
#
# force-win-blend = false
# Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
# no-ewmh-fullscreen = false
# Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit.
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
#
# max-brightness = 1.0
# Make transparent windows clip other windows like non-transparent windows do,
# instead of blending on top of them.
#
# transparent-clipping = false
# Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter.
# If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs.
#
# log-level = "debug"
log-level = "info";
# Set the log file.
# If *--log-file* is never specified, logs will be written to stderr.
# Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path.
#
# log-file = "/path/to/your/log/file"
# Show all X errors (for debugging)
# show-all-xerrors = false
# Write process ID to a file.
# write-pid-path = "/path/to/your/log/file"
# Window type settings
#
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
# "tooltip", "notification", "combo", and "dnd".
#
# Following per window-type options are available: ::
#
# fade, shadow:::
# Controls window-type-specific shadow and fade settings.
#
# opacity:::
# Controls default opacity of the window type.
#
# focus:::
# Controls whether the window of this type is to be always considered focused.
# (By default, all window types except "normal" and "dialog" has this on.)
#
# full-shadow:::
# Controls whether shadow is drawn under the parts of the window that you
# normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas.
#
# redir-ignore:::
# Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible
# set, and doesn't want certain window to cause unnecessary screen redirection,
# you can set this to `true`.
#
# wintype:
# {
# normal = { shadow=true; full-shadow = true;};
# unknown = { full-shadow = true;};
# desktop = { full-shadow = true;};
# dock = { full-shadow = true;};
# toolbar = { full-shadow = true;};
# tooltip = { full-shadow = true;};
# popup_menu = { full-shadow = true;};
# dropdown_menu = { full-shadow = true;};
# menu = { full-shadow = true;};
# utility = { full-shadow = true;};
# splash = { full-shadow = true;};
# dialog = { full-shadow = true;};
# notification = { full-shadow = true;};
# combo = { full-shadow = true;};
# dnd = { full-shadow = true;};
# };
#wintypes:
#{
# normal = { fade = true; shadow = true; }
# tooltip = { fade = true; shadow = true; opacity = 1.0; focus = true; full-shadow = false; };
# popup_menu = { opacity = 1.0; }
# dropdown_menu = { opacity = 1.0; }
#};
#wintypes:
#{
# toolbar = { shadow = true; full-shadow = false; }
#};
-147
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@@ -1,147 +0,0 @@
# If you come from bash you might have to change your $PATH.
# export PATH=$HOME/bin:/usr/local/bin:$PATH
# Paths
export ZSH=~/.oh-my-zsh/
export PATH="$HOME/.emacs.d/bin:$PATH"
# Set name of the theme to load --- if set to "random", it will
# load a random theme each time oh-my-zsh is loaded, in which case,
# to know which specific one was loaded, run: echo $RANDOM_THEME
# See https://github.com/ohmyzsh/ohmyzsh/wiki/Themes
# Set list of themes to pick from when loading at random
# Setting this variable when ZSH_THEME="archcraft"
# a theme from this variable instead of looking in $ZSH/themes/
# If set to an empty array, this variable will have no effect.
# ZSH_THEME_RANDOM_CANDIDATES=( "robbyrussell" "agnoster" )
# Uncomment the following line to use case-sensitive completion.
# CASE_SENSITIVE="true"
# Uncomment the following line to use hyphen-insensitive completion.
# Case-sensitive completion must be off. _ and - will be interchangeable.
# HYPHEN_INSENSITIVE="true"
# Uncomment one of the following lines to change the auto-update behavior
zstyle ':omz:update' mode disabled # disable automatic updates
# zstyle ':omz:update' mode auto # update automatically without asking
# zstyle ':omz:update' mode reminder # just remind me to update when it's time
# Uncomment the following line to change how often to auto-update (in days).
# zstyle ':omz:update' frequency 13
# Uncomment the following line if pasting URLs and other text is messed up.
# DISABLE_MAGIC_FUNCTIONS="true"
# Uncomment the following line to disable colors in ls.
# DISABLE_LS_COLORS="true"
# Uncomment the following line to disable auto-setting terminal title.
# DISABLE_AUTO_TITLE="true"
# Uncomment the following line to enable command auto-correction.
# ENABLE_CORRECTION="true"
# Uncomment the following line to display red dots whilst waiting for completion.
# You can also set it to another string to have that shown instead of the default red dots.
# e.g. COMPLETION_WAITING_DOTS="%F{yellow}waiting...%f"
# Caution: this setting can cause issues with multiline prompts in zsh < 5.7.1 (see #5765)
# COMPLETION_WAITING_DOTS="true"
# Uncomment the following line if you want to disable marking untracked files
# under VCS as dirty. This makes repository status check for large repositories
# much, much faster.
# DISABLE_UNTRACKED_FILES_DIRTY="true"
# Uncomment the following line if you want to change the command execution time
# stamp shown in the history command output.
# You can set one of the optional three formats:
# "mm/dd/yyyy"|"dd.mm.yyyy"|"yyyy-mm-dd"
# or set a custom format using the strftime function format specifications,
# see 'man strftime' for details.
# HIST_STAMPS="mm/dd/yyyy"
# Would you like to use another custom folder than $ZSH/custom?
# ZSH_CUSTOM=/path/to/new-custom-folder
# Which plugins would you like to load?
# Standard plugins can be found in $ZSH/plugins/
# Custom plugins may be added to $ZSH_CUSTOM/plugins/
# Example format: plugins=(rails git textmate ruby lighthouse)
# Add wisely, as too many plugins slow down shell startup.
plugins=(git)
source $ZSH/oh-my-zsh.sh
# User configuration
# export MANPATH="/usr/local/man:$MANPATH"
# You may need to manually set your language environment
# export LANG=en_US.UTF-8
# Preferred editor for local and remote sessions
# if [[ -n $SSH_CONNECTION ]]; then
# export EDITOR='vim'
# else
# export EDITOR='mvim'
# fi
# Compilation flags
# export ARCHFLAGS="-arch x86_64"
# Set personal aliases, overriding those provided by oh-my-zsh libs,
# plugins, and themes. Aliases can be placed here, though oh-my-zsh
# users are encouraged to define aliases within the ZSH_CUSTOM folder.
# For a full list of active aliases, run `alias`.
#
# Example aliases
# alias zshconfig="mate ~/.zshrc"
# alias ohmyzsh="mate ~/.oh-my-zsh"
# On-demand rehash
zshcache_time="$(date +%s%N)"
autoload -Uz add-zsh-hook
rehash_precmd() {
if [[ -a /var/cache/zsh/pacman ]]; then
local paccache_time="$(date -r /var/cache/zsh/pacman +%s%N)"
if (( zshcache_time < paccache_time )); then
rehash
zshcache_time="$paccache_time"
fi
fi
}
add-zsh-hook -Uz precmd rehash_precmd
# omz
alias zshconfig="geany ~/.zshrc"
alias ohmyzsh="thunar ~/.oh-my-zsh"
# ls
alias l='ls -lh'
alias ll='ls -lah'
alias la='ls -A'
alias lm='ls -m'
alias lr='ls -R'
alias lg='ls -l --group-directories-first'
# git
alias gcl='git clone --depth 1'
alias gi='git init'
alias ga='git add'
alias gc='git commit -m'
alias gp='git push origin master'
#emacs
alias emacs="emacsclient -c -a 'emacs'"
#custom stuff
cat ~/.cache/wal/sequences
eval "$(starship init zsh)"
@@ -1,56 +0,0 @@
## Copyright (C) 2020-2022 Aditya Shakya <adi1090x@gmail.com>
## Everyone is permitted to copy and distribute copies of this file under GNU-GPL3
## Configuration for Alacritty, the GPU enhanced terminal emulator.
## It's a very basic and simple config file, for full configuration...
## See, /usr/share/doc/alacritty/example/alacritty.yml
## Import files (Colors, Fonts, Etc)
import:
- ~/.config/alacritty/colors.yml
- ~/.config/alacritty/fonts.yml
## Set environment variables
env:
TERM: alacritty
WINIT_X11_SCALE_FACTOR: '1.0'
## Terminal window settings
window:
dimensions:
columns: 82
lines: 24
padding:
x: 30
y: 30
decorations: full
startup_mode: Windowed
dynamic_title: true
## scrolling
history: 10000
multiplier: 3
## Background opacity
opacity: 1
## Cursor
cursor:
style:
shape: Block
blinking: On
unfocused_hollow: false
colors:
background: "#282738"
## Live config reload
live_config_reload: true
## Shell
#shell:
# program: /bin/zsh
# args:
# - --login
@@ -1,31 +0,0 @@
## Copyright (C) 2020-2022 Aditya Shakya <adi1090x@gmail.com>
## Everyone is permitted to copy and distribute copies of this file under GNU-GPL3
## Colors configuration
colors:
# Default colors
primary:
background: '#1E2128'
foreground: '#ABB2BF'
# Normal colors
normal:
black: '#32363D'
red: '#E06B74'
green: '#98C379'
yellow: '#E5C07A'
blue: '#62AEEF'
magenta: '#C778DD'
cyan: '#55B6C2'
white: '#ABB2BF'
# Bright colors
bright:
black: '#50545B'
red: '#EA757E'
green: '#A2CD83'
yellow: '#EFCA84'
blue: '#6CB8F9'
magenta: '#D282E7'
cyan: '#5FC0CC'
white: '#B5BCC9'
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## Copyright (C) 2020-2022 Aditya Shakya <adi1090x@gmail.com>
## Everyone is permitted to copy and distribute copies of this file under GNU-GPL3
# Font configuration
font:
# Normal (roman) font face
normal:
family: "JetBrainsMono Nerd Font"
#style: Regular
# Bold font face
bold:
family: "JetBrainsMono Nerd Font"
#style: Bold
# Italic font face
italic:
family: "JetBrainsMono Nerd Font"
#style: Italic
# Bold italic font face
bold_italic:
family: "JetBrainsMono Nerd Font"
#style: Bold Italic
# Point size
size: 9
# Offset
#offset:
# x: 0
# y: 0
# Glyph offset
#glyph_offset:
# x: 0
# y: 0
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#################################
# Animations #
#################################
# requires https://github.com/jonaburg/picom
# (These are also the default values)
transition-length = 300
transition-pow-x = 0.1
transition-pow-y = 0.1
transition-pow-w = 0.1
transition-pow-h = 0.1
size-transition = true
#################################
# Corners #
#################################
# requires: https://github.com/sdhand/compton or https://github.com/jonaburg/picom
corner-radius = 10.0;
rounded-corners-exclude = [
#"window_type = 'normal'",
"class_g = 'awesome'",
"class_g = 'URxvt'",
"class_g = 'XTerm'",
"class_g = 'Polybar'",
"class_g = 'code-oss'",
#"class_g = 'TelegramDesktop'"
"class_g = 'Thunderbird'"
];
round-borders = 1;
round-borders-exclude = [
#"class_g = 'TelegramDesktop'",
];
#################################
# Shadows #
#################################
# Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# unless explicitly requested using the wintypes option.
#
# shadow = false
shadow = true;
# The blur radius for shadows, in pixels. (defaults to 12)
# shadow-radius = 12
shadow-radius = 15;
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
# shadow-opacity = .75
# The left offset for shadows, in pixels. (defaults to -15)
# shadow-offset-x = -15
shadow-offset-x = -15;
# The top offset for shadows, in pixels. (defaults to -15)
# shadow-offset-y = -15
shadow-offset-y = -15;
# Avoid drawing shadows on dock/panel windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dock-shadow = false
# Don't draw shadows on drag-and-drop windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dnd-shadow = false
# Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0.08
# Green color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-green = 0.08
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0.08
# Do not paint shadows on shaped windows. Note shaped windows
# here means windows setting its shape through X Shape extension.
# Those using ARGB background is beyond our control.
# Deprecated, use
# shadow-exclude = 'bounding_shaped'
# or
# shadow-exclude = 'bounding_shaped && !rounded_corners'
# instead.
#
# shadow-ignore-shaped = ''
# Specify a list of conditions of windows that should have no shadow.
#
# examples:
# shadow-exclude = "n:e:Notification";
#
# shadow-exclude = []
shadow-exclude = [
"window_type = 'popup_menu'",
"window_type = 'dropdown_menu'",
"window_type = 'menu'",
"window_type = 'tooltip'"
];
# Specify a X geometry that describes the region in which shadow should not
# be painted in, such as a dock window region. Use
# shadow-exclude-reg = "x10+0+0"
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
#
# shadow-exclude-reg = ""
# Crop shadow of a window fully on a particular Xinerama screen to the screen.
# xinerama-shadow-crop = false
#################################
# Fading #
#################################
# Fade windows in/out when opening/closing and when opacity changes,
# unless no-fading-openclose is used.
# fading = false
fading = false;
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# fade-in-step = 0.028
fade-in-step = 0.03;
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
# fade-out-step = 0.03
fade-out-step = 0.03;
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
# fade-delta = 10
# Specify a list of conditions of windows that should not be faded.
# don't need this, we disable fading for all normal windows with wintypes: {}
fade-exclude = [
"class_g = 'slop'" # maim
]
# Do not fade on window open/close.
# no-fading-openclose = false
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
# no-fading-destroyed-argb = false
#################################
# Transparency / Opacity #
#################################
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
# inactive-opacity = 1
inactive-opacity = 0.8;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
# frame-opacity = 1.0
frame-opacity = 0.7;
# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
# menu-opacity = 1.0
# menu-opacity is depreciated use dropdown-menu and popup-menu instead.
#If using these 2 below change their values in line 510 & 511 aswell
popup_menu = { opacity = 0.8; }
dropdown_menu = { opacity = 0.8; }
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
# inactive-opacity-override = true
inactive-opacity-override = false;
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
active-opacity = 1.0;
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
# inactive-dim = 0.0
# Specify a list of conditions of windows that should always be considered focused.
# focus-exclude = []
focus-exclude = [
"class_g = 'Cairo-clock'",
"class_g = 'Bar'", # lemonbar
"class_g = 'slop'" # maim
];
# Use fixed inactive dim value, instead of adjusting according to window opacity.
# inactive-dim-fixed = 1.0
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
# Note we don't make any guarantee about possible conflicts with other
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# example:
# opacity-rule = [ "80:class_g = 'URxvt'" ];
#
# opacity-rule = []
opacity-rule = [
"80:class_g = 'Bar'", # lemonbar
"100:class_g = 'slop'", # maim
"100:class_g = 'XTerm'",
"100:class_g = 'URxvt'",
"70:class_g = 'st'",
"100:class_g = 'Alacritty'",
"80:class_g = 'Polybar'",
"100:class_g = 'code-oss'",
"100:class_g = 'Meld'",
"100:class_g = 'TelegramDesktop'",
"90:class_g = 'Joplin'",
"100:class_g = 'firefox'",
"100:class_g = 'Thunderbird'",
];
#################################
# Background-Blurring #
#################################
# Parameters for background blurring, see the *BLUR* section for more information.
# blur-method =
# blur-size = 12
#
# blur-deviation = false
# Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications.
#
# blur-background = true;
# Blur background of windows when the window frame is not opaque.
# Implies:
# blur-background
# Bad in performance, with driver-dependent behavior. The name may change.
#
# blur-background-frame = false;
# Use fixed blur strength rather than adjusting according to window opacity.
# blur-background-fixed = false;
# Specify the blur convolution kernel, with the following format:
# example:
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
#
# blur-kern = ''
# blur-kern = "3x3box";
blur: {
# requires: https://github.com/ibhagwan/picom
method = "kawase";
#method = "kernel";
strength = 49;
# deviation = 1.0;
#kernel = "11x11gaussian";
background = false;
background-frame = false;
background-fixed = false;
kern = "3x3box";
}
# Exclude conditions for background blur.
blur-background-exclude = [
#"window_type = 'dock'",
#"window_type = 'desktop'",
#"class_g = 'URxvt'",
#
# prevents picom from blurring the background
# when taking selection screenshot with `main`
# https://github.com/naelstrof/maim/issues/130
"class_g = 'slop'",
"_GTK_FRAME_EXTENTS@:c"
];
#################################
# General Settings #
#################################
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# daemon = false
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# `xrender` is the default one.
#
experimental-backends = true;
backend = "glx";
#backend = "xrender";
# Enable/disable VSync.
# vsync = false
vsync = false;
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false
# Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active.
#
# mark-wmwin-focused = false
mark-wmwin-focused = true;
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
# mark-ovredir-focused = false
mark-ovredir-focused = true;
# Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately.
#
# detect-rounded-corners = false
detect-rounded-corners = true;
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_OPACITY' of client windows to frame windows.
#
# detect-client-opacity = false
detect-client-opacity = true;
# Specify refresh rate of the screen. If not specified or 0, picom will
# try detecting this with X RandR extension.
#
refresh-rate = 60
# refresh-rate = 0;
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it.
#
# use-ewmh-active-win = false
# Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows.
#
# unredir-if-possible = false
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
# unredir-if-possible-delay = 0
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = []
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time.
#
# detect-transient = false
detect-transient = true;
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
# detect-transient is enabled, too.
#
# detect-client-leader = false
detect-client-leader = true;
# Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it.
# If the value is positive, those additional pixels will not be actually painted
# to screen, only used in blur calculation, and such. (Due to technical limitations,
# with use-damage, those pixels will still be incorrectly painted to screen.)
# Primarily used to fix the line corruption issues of blur,
# in which case you should use the blur radius value here
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on).
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
#
# resize-damage = 1
# Specify a list of conditions of windows that should be painted with inverted color.
# Resource-hogging, and is not well tested.
#
# invert-color-include = []
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# Might cause incorrect opacity when rendering transparent content (but never
# practically happened) and may not work with blur-background.
# My tests show a 15% performance boost. Recommended.
#
# glx-no-stencil = false
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# Recommended if it works.
#
# glx-no-rebind-pixmap = false
# Disable the use of damage information.
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
#
no-use-damage = true;
# use-damage = true;
# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
#
# xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# in the source tree for examples.
#
# glx-fshader-win = ""
# Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent.
#
# force-win-blend = false
# Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
# no-ewmh-fullscreen = false
# Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit.
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
#
# max-brightness = 1.0
# Make transparent windows clip other windows like non-transparent windows do,
# instead of blending on top of them.
#
# transparent-clipping = false
# Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter.
# If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs.
#
# log-level = "debug"
log-level = "info";
# Set the log file.
# If *--log-file* is never specified, logs will be written to stderr.
# Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path.
#
# log-file = "/path/to/your/log/file"
# Show all X errors (for debugging)
# show-all-xerrors = false
# Write process ID to a file.
# write-pid-path = "/path/to/your/log/file"
# Window type settings
#
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
# "tooltip", "notification", "combo", and "dnd".
#
# Following per window-type options are available: ::
#
# fade, shadow:::
# Controls window-type-specific shadow and fade settings.
#
# opacity:::
# Controls default opacity of the window type.
#
# focus:::
# Controls whether the window of this type is to be always considered focused.
# (By default, all window types except "normal" and "dialog" has this on.)
#
# full-shadow:::
# Controls whether shadow is drawn under the parts of the window that you
# normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas.
#
# redir-ignore:::
# Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible
# set, and doesn't want certain window to cause unnecessary screen redirection,
# you can set this to `true`.
#
# wintype:
# {
# normal = { shadow=true; full-shadow = true;};
# unknown = { full-shadow = true;};
# desktop = { full-shadow = true;};
# dock = { full-shadow = true;};
# toolbar = { full-shadow = true;};
# tooltip = { full-shadow = true;};
# popup_menu = { full-shadow = true;};
# dropdown_menu = { full-shadow = true;};
# menu = { full-shadow = true;};
# utility = { full-shadow = true;};
# splash = { full-shadow = true;};
# dialog = { full-shadow = true;};
# notification = { full-shadow = true;};
# combo = { full-shadow = true;};
# dnd = { full-shadow = true;};
# };
#wintypes:
#{
# normal = { fade = true; shadow = true; }
# tooltip = { fade = true; shadow = true; opacity = 1.0; focus = true; full-shadow = false; };
# popup_menu = { opacity = 1.0; }
# dropdown_menu = { opacity = 1.0; }
#};
#wintypes:
#{
# toolbar = { shadow = true; full-shadow = false; }
#};
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# If you come from bash you might have to change your $PATH.
# export PATH=$HOME/bin:/usr/local/bin:$PATH
# Paths
export ZSH=~/.oh-my-zsh/
export PATH="$HOME/.emacs.d/bin:$PATH"
# Set name of the theme to load --- if set to "random", it will
# load a random theme each time oh-my-zsh is loaded, in which case,
# to know which specific one was loaded, run: echo $RANDOM_THEME
# See https://github.com/ohmyzsh/ohmyzsh/wiki/Themes
# Set list of themes to pick from when loading at random
# Setting this variable when ZSH_THEME="archcraft"
# a theme from this variable instead of looking in $ZSH/themes/
# If set to an empty array, this variable will have no effect.
# ZSH_THEME_RANDOM_CANDIDATES=( "robbyrussell" "agnoster" )
# Uncomment the following line to use case-sensitive completion.
# CASE_SENSITIVE="true"
# Uncomment the following line to use hyphen-insensitive completion.
# Case-sensitive completion must be off. _ and - will be interchangeable.
# HYPHEN_INSENSITIVE="true"
# Uncomment one of the following lines to change the auto-update behavior
zstyle ':omz:update' mode disabled # disable automatic updates
# zstyle ':omz:update' mode auto # update automatically without asking
# zstyle ':omz:update' mode reminder # just remind me to update when it's time
# Uncomment the following line to change how often to auto-update (in days).
# zstyle ':omz:update' frequency 13
# Uncomment the following line if pasting URLs and other text is messed up.
# DISABLE_MAGIC_FUNCTIONS="true"
# Uncomment the following line to disable colors in ls.
# DISABLE_LS_COLORS="true"
# Uncomment the following line to disable auto-setting terminal title.
# DISABLE_AUTO_TITLE="true"
# Uncomment the following line to enable command auto-correction.
# ENABLE_CORRECTION="true"
# Uncomment the following line to display red dots whilst waiting for completion.
# You can also set it to another string to have that shown instead of the default red dots.
# e.g. COMPLETION_WAITING_DOTS="%F{yellow}waiting...%f"
# Caution: this setting can cause issues with multiline prompts in zsh < 5.7.1 (see #5765)
# COMPLETION_WAITING_DOTS="true"
# Uncomment the following line if you want to disable marking untracked files
# under VCS as dirty. This makes repository status check for large repositories
# much, much faster.
# DISABLE_UNTRACKED_FILES_DIRTY="true"
# Uncomment the following line if you want to change the command execution time
# stamp shown in the history command output.
# You can set one of the optional three formats:
# "mm/dd/yyyy"|"dd.mm.yyyy"|"yyyy-mm-dd"
# or set a custom format using the strftime function format specifications,
# see 'man strftime' for details.
# HIST_STAMPS="mm/dd/yyyy"
# Would you like to use another custom folder than $ZSH/custom?
# ZSH_CUSTOM=/path/to/new-custom-folder
# Which plugins would you like to load?
# Standard plugins can be found in $ZSH/plugins/
# Custom plugins may be added to $ZSH_CUSTOM/plugins/
# Example format: plugins=(rails git textmate ruby lighthouse)
# Add wisely, as too many plugins slow down shell startup.
plugins=(git)
source $ZSH/oh-my-zsh.sh
# User configuration
# export MANPATH="/usr/local/man:$MANPATH"
# You may need to manually set your language environment
# export LANG=en_US.UTF-8
# Preferred editor for local and remote sessions
# if [[ -n $SSH_CONNECTION ]]; then
# export EDITOR='vim'
# else
# export EDITOR='mvim'
# fi
# Compilation flags
# export ARCHFLAGS="-arch x86_64"
# Set personal aliases, overriding those provided by oh-my-zsh libs,
# plugins, and themes. Aliases can be placed here, though oh-my-zsh
# users are encouraged to define aliases within the ZSH_CUSTOM folder.
# For a full list of active aliases, run `alias`.
#
# Example aliases
# alias zshconfig="mate ~/.zshrc"
# alias ohmyzsh="mate ~/.oh-my-zsh"
# On-demand rehash
zshcache_time="$(date +%s%N)"
autoload -Uz add-zsh-hook
rehash_precmd() {
if [[ -a /var/cache/zsh/pacman ]]; then
local paccache_time="$(date -r /var/cache/zsh/pacman +%s%N)"
if (( zshcache_time < paccache_time )); then
rehash
zshcache_time="$paccache_time"
fi
fi
}
add-zsh-hook -Uz precmd rehash_precmd
# omz
alias zshconfig="geany ~/.zshrc"
alias ohmyzsh="thunar ~/.oh-my-zsh"
# ls
alias l='ls -lh'
alias ll='ls -lah'
alias la='ls -A'
alias lm='ls -m'
alias lr='ls -R'
alias lg='ls -l --group-directories-first'
# git
alias gcl='git clone --depth 1'
alias gi='git init'
alias ga='git add'
alias gc='git commit -m'
alias gp='git push origin master'
#emacs
alias emacs="emacsclient -c -a 'emacs'"
#custom stuff
cat ~/.cache/wal/sequences
eval "$(starship init zsh)"
@@ -1,56 +0,0 @@
## Copyright (C) 2020-2022 Aditya Shakya <adi1090x@gmail.com>
## Everyone is permitted to copy and distribute copies of this file under GNU-GPL3
## Configuration for Alacritty, the GPU enhanced terminal emulator.
## It's a very basic and simple config file, for full configuration...
## See, /usr/share/doc/alacritty/example/alacritty.yml
## Import files (Colors, Fonts, Etc)
import:
- ~/.config/alacritty/colors.yml
- ~/.config/alacritty/fonts.yml
## Set environment variables
env:
TERM: alacritty
WINIT_X11_SCALE_FACTOR: '1.0'
## Terminal window settings
window:
dimensions:
columns: 82
lines: 24
padding:
x: 30
y: 30
decorations: full
startup_mode: Windowed
dynamic_title: true
## scrolling
history: 10000
multiplier: 3
## Background opacity
opacity: 1
## Cursor
cursor:
style:
shape: Block
blinking: On
unfocused_hollow: false
colors:
background: "#282738"
## Live config reload
live_config_reload: true
## Shell
#shell:
# program: /bin/zsh
# args:
# - --login
@@ -1,31 +0,0 @@
## Copyright (C) 2020-2022 Aditya Shakya <adi1090x@gmail.com>
## Everyone is permitted to copy and distribute copies of this file under GNU-GPL3
## Colors configuration
colors:
# Default colors
primary:
background: '#1E2128'
foreground: '#ABB2BF'
# Normal colors
normal:
black: '#32363D'
red: '#E06B74'
green: '#98C379'
yellow: '#E5C07A'
blue: '#62AEEF'
magenta: '#C778DD'
cyan: '#55B6C2'
white: '#ABB2BF'
# Bright colors
bright:
black: '#50545B'
red: '#EA757E'
green: '#A2CD83'
yellow: '#EFCA84'
blue: '#6CB8F9'
magenta: '#D282E7'
cyan: '#5FC0CC'
white: '#B5BCC9'
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## Copyright (C) 2020-2022 Aditya Shakya <adi1090x@gmail.com>
## Everyone is permitted to copy and distribute copies of this file under GNU-GPL3
# Font configuration
font:
# Normal (roman) font face
normal:
family: "JetBrainsMono Nerd Font"
#style: Regular
# Bold font face
bold:
family: "JetBrainsMono Nerd Font"
#style: Bold
# Italic font face
italic:
family: "JetBrainsMono Nerd Font"
#style: Italic
# Bold italic font face
bold_italic:
family: "JetBrainsMono Nerd Font"
#style: Bold Italic
# Point size
size: 9
# Offset
#offset:
# x: 0
# y: 0
# Glyph offset
#glyph_offset:
# x: 0
# y: 0
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#################################
# Animations #
#################################
# requires https://github.com/jonaburg/picom
# (These are also the default values)
transition-length = 300
transition-pow-x = 0.1
transition-pow-y = 0.1
transition-pow-w = 0.1
transition-pow-h = 0.1
size-transition = true
#################################
# Corners #
#################################
# requires: https://github.com/sdhand/compton or https://github.com/jonaburg/picom
corner-radius = 10.0;
rounded-corners-exclude = [
#"window_type = 'normal'",
"class_g = 'awesome'",
"class_g = 'URxvt'",
"class_g = 'XTerm'",
"class_g = 'Polybar'",
"class_g = 'code-oss'",
#"class_g = 'TelegramDesktop'"
"class_g = 'Thunderbird'"
];
round-borders = 1;
round-borders-exclude = [
#"class_g = 'TelegramDesktop'",
];
#################################
# Shadows #
#################################
# Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# unless explicitly requested using the wintypes option.
#
# shadow = false
shadow = true;
# The blur radius for shadows, in pixels. (defaults to 12)
# shadow-radius = 12
shadow-radius = 15;
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
# shadow-opacity = .75
# The left offset for shadows, in pixels. (defaults to -15)
# shadow-offset-x = -15
shadow-offset-x = -15;
# The top offset for shadows, in pixels. (defaults to -15)
# shadow-offset-y = -15
shadow-offset-y = -15;
# Avoid drawing shadows on dock/panel windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dock-shadow = false
# Don't draw shadows on drag-and-drop windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dnd-shadow = false
# Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0.08
# Green color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-green = 0.08
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0.08
# Do not paint shadows on shaped windows. Note shaped windows
# here means windows setting its shape through X Shape extension.
# Those using ARGB background is beyond our control.
# Deprecated, use
# shadow-exclude = 'bounding_shaped'
# or
# shadow-exclude = 'bounding_shaped && !rounded_corners'
# instead.
#
# shadow-ignore-shaped = ''
# Specify a list of conditions of windows that should have no shadow.
#
# examples:
# shadow-exclude = "n:e:Notification";
#
# shadow-exclude = []
shadow-exclude = [
"window_type = 'popup_menu'",
"window_type = 'dropdown_menu'",
"window_type = 'menu'",
"window_type = 'tooltip'"
];
# Specify a X geometry that describes the region in which shadow should not
# be painted in, such as a dock window region. Use
# shadow-exclude-reg = "x10+0+0"
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
#
# shadow-exclude-reg = ""
# Crop shadow of a window fully on a particular Xinerama screen to the screen.
# xinerama-shadow-crop = false
#################################
# Fading #
#################################
# Fade windows in/out when opening/closing and when opacity changes,
# unless no-fading-openclose is used.
# fading = false
fading = false;
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# fade-in-step = 0.028
fade-in-step = 0.03;
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
# fade-out-step = 0.03
fade-out-step = 0.03;
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
# fade-delta = 10
# Specify a list of conditions of windows that should not be faded.
# don't need this, we disable fading for all normal windows with wintypes: {}
fade-exclude = [
"class_g = 'slop'" # maim
]
# Do not fade on window open/close.
# no-fading-openclose = false
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
# no-fading-destroyed-argb = false
#################################
# Transparency / Opacity #
#################################
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
# inactive-opacity = 1
inactive-opacity = 0.8;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
# frame-opacity = 1.0
frame-opacity = 0.7;
# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
# menu-opacity = 1.0
# menu-opacity is depreciated use dropdown-menu and popup-menu instead.
#If using these 2 below change their values in line 510 & 511 aswell
popup_menu = { opacity = 0.8; }
dropdown_menu = { opacity = 0.8; }
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
# inactive-opacity-override = true
inactive-opacity-override = false;
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
active-opacity = 1.0;
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
# inactive-dim = 0.0
# Specify a list of conditions of windows that should always be considered focused.
# focus-exclude = []
focus-exclude = [
"class_g = 'Cairo-clock'",
"class_g = 'Bar'", # lemonbar
"class_g = 'slop'" # maim
];
# Use fixed inactive dim value, instead of adjusting according to window opacity.
# inactive-dim-fixed = 1.0
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
# Note we don't make any guarantee about possible conflicts with other
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# example:
# opacity-rule = [ "80:class_g = 'URxvt'" ];
#
# opacity-rule = []
opacity-rule = [
"80:class_g = 'Bar'", # lemonbar
"100:class_g = 'slop'", # maim
"100:class_g = 'XTerm'",
"100:class_g = 'URxvt'",
"70:class_g = 'st'",
"100:class_g = 'Alacritty'",
"80:class_g = 'Polybar'",
"100:class_g = 'code-oss'",
"100:class_g = 'Meld'",
"100:class_g = 'TelegramDesktop'",
"90:class_g = 'Joplin'",
"100:class_g = 'firefox'",
"100:class_g = 'Thunderbird'",
];
#################################
# Background-Blurring #
#################################
# Parameters for background blurring, see the *BLUR* section for more information.
# blur-method =
# blur-size = 12
#
# blur-deviation = false
# Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications.
#
# blur-background = true;
# Blur background of windows when the window frame is not opaque.
# Implies:
# blur-background
# Bad in performance, with driver-dependent behavior. The name may change.
#
# blur-background-frame = false;
# Use fixed blur strength rather than adjusting according to window opacity.
# blur-background-fixed = false;
# Specify the blur convolution kernel, with the following format:
# example:
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
#
# blur-kern = ''
# blur-kern = "3x3box";
blur: {
# requires: https://github.com/ibhagwan/picom
method = "kawase";
#method = "kernel";
strength = 49;
# deviation = 1.0;
#kernel = "11x11gaussian";
background = false;
background-frame = false;
background-fixed = false;
kern = "3x3box";
}
# Exclude conditions for background blur.
blur-background-exclude = [
#"window_type = 'dock'",
#"window_type = 'desktop'",
#"class_g = 'URxvt'",
#
# prevents picom from blurring the background
# when taking selection screenshot with `main`
# https://github.com/naelstrof/maim/issues/130
"class_g = 'slop'",
"_GTK_FRAME_EXTENTS@:c"
];
#################################
# General Settings #
#################################
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# daemon = false
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# `xrender` is the default one.
#
experimental-backends = true;
backend = "glx";
#backend = "xrender";
# Enable/disable VSync.
# vsync = false
vsync = false;
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false
# Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active.
#
# mark-wmwin-focused = false
mark-wmwin-focused = true;
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
# mark-ovredir-focused = false
mark-ovredir-focused = true;
# Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately.
#
# detect-rounded-corners = false
detect-rounded-corners = true;
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_OPACITY' of client windows to frame windows.
#
# detect-client-opacity = false
detect-client-opacity = true;
# Specify refresh rate of the screen. If not specified or 0, picom will
# try detecting this with X RandR extension.
#
refresh-rate = 60
# refresh-rate = 0;
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it.
#
# use-ewmh-active-win = false
# Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows.
#
# unredir-if-possible = false
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
# unredir-if-possible-delay = 0
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = []
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time.
#
# detect-transient = false
detect-transient = true;
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
# detect-transient is enabled, too.
#
# detect-client-leader = false
detect-client-leader = true;
# Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it.
# If the value is positive, those additional pixels will not be actually painted
# to screen, only used in blur calculation, and such. (Due to technical limitations,
# with use-damage, those pixels will still be incorrectly painted to screen.)
# Primarily used to fix the line corruption issues of blur,
# in which case you should use the blur radius value here
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on).
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
#
# resize-damage = 1
# Specify a list of conditions of windows that should be painted with inverted color.
# Resource-hogging, and is not well tested.
#
# invert-color-include = []
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# Might cause incorrect opacity when rendering transparent content (but never
# practically happened) and may not work with blur-background.
# My tests show a 15% performance boost. Recommended.
#
# glx-no-stencil = false
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# Recommended if it works.
#
# glx-no-rebind-pixmap = false
# Disable the use of damage information.
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
#
no-use-damage = true;
# use-damage = true;
# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
#
# xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# in the source tree for examples.
#
# glx-fshader-win = ""
# Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent.
#
# force-win-blend = false
# Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
# no-ewmh-fullscreen = false
# Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit.
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
#
# max-brightness = 1.0
# Make transparent windows clip other windows like non-transparent windows do,
# instead of blending on top of them.
#
# transparent-clipping = false
# Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter.
# If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs.
#
# log-level = "debug"
log-level = "info";
# Set the log file.
# If *--log-file* is never specified, logs will be written to stderr.
# Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path.
#
# log-file = "/path/to/your/log/file"
# Show all X errors (for debugging)
# show-all-xerrors = false
# Write process ID to a file.
# write-pid-path = "/path/to/your/log/file"
# Window type settings
#
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
# "tooltip", "notification", "combo", and "dnd".
#
# Following per window-type options are available: ::
#
# fade, shadow:::
# Controls window-type-specific shadow and fade settings.
#
# opacity:::
# Controls default opacity of the window type.
#
# focus:::
# Controls whether the window of this type is to be always considered focused.
# (By default, all window types except "normal" and "dialog" has this on.)
#
# full-shadow:::
# Controls whether shadow is drawn under the parts of the window that you
# normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas.
#
# redir-ignore:::
# Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible
# set, and doesn't want certain window to cause unnecessary screen redirection,
# you can set this to `true`.
#
# wintype:
# {
# normal = { shadow=true; full-shadow = true;};
# unknown = { full-shadow = true;};
# desktop = { full-shadow = true;};
# dock = { full-shadow = true;};
# toolbar = { full-shadow = true;};
# tooltip = { full-shadow = true;};
# popup_menu = { full-shadow = true;};
# dropdown_menu = { full-shadow = true;};
# menu = { full-shadow = true;};
# utility = { full-shadow = true;};
# splash = { full-shadow = true;};
# dialog = { full-shadow = true;};
# notification = { full-shadow = true;};
# combo = { full-shadow = true;};
# dnd = { full-shadow = true;};
# };
#wintypes:
#{
# normal = { fade = true; shadow = true; }
# tooltip = { fade = true; shadow = true; opacity = 1.0; focus = true; full-shadow = false; };
# popup_menu = { opacity = 1.0; }
# dropdown_menu = { opacity = 1.0; }
#};
#wintypes:
#{
# toolbar = { shadow = true; full-shadow = false; }
#};
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@@ -1,147 +0,0 @@
# If you come from bash you might have to change your $PATH.
# export PATH=$HOME/bin:/usr/local/bin:$PATH
# Paths
export ZSH=~/.oh-my-zsh/
export PATH="$HOME/.emacs.d/bin:$PATH"
# Set name of the theme to load --- if set to "random", it will
# load a random theme each time oh-my-zsh is loaded, in which case,
# to know which specific one was loaded, run: echo $RANDOM_THEME
# See https://github.com/ohmyzsh/ohmyzsh/wiki/Themes
# Set list of themes to pick from when loading at random
# Setting this variable when ZSH_THEME="archcraft"
# a theme from this variable instead of looking in $ZSH/themes/
# If set to an empty array, this variable will have no effect.
# ZSH_THEME_RANDOM_CANDIDATES=( "robbyrussell" "agnoster" )
# Uncomment the following line to use case-sensitive completion.
# CASE_SENSITIVE="true"
# Uncomment the following line to use hyphen-insensitive completion.
# Case-sensitive completion must be off. _ and - will be interchangeable.
# HYPHEN_INSENSITIVE="true"
# Uncomment one of the following lines to change the auto-update behavior
zstyle ':omz:update' mode disabled # disable automatic updates
# zstyle ':omz:update' mode auto # update automatically without asking
# zstyle ':omz:update' mode reminder # just remind me to update when it's time
# Uncomment the following line to change how often to auto-update (in days).
# zstyle ':omz:update' frequency 13
# Uncomment the following line if pasting URLs and other text is messed up.
# DISABLE_MAGIC_FUNCTIONS="true"
# Uncomment the following line to disable colors in ls.
# DISABLE_LS_COLORS="true"
# Uncomment the following line to disable auto-setting terminal title.
# DISABLE_AUTO_TITLE="true"
# Uncomment the following line to enable command auto-correction.
# ENABLE_CORRECTION="true"
# Uncomment the following line to display red dots whilst waiting for completion.
# You can also set it to another string to have that shown instead of the default red dots.
# e.g. COMPLETION_WAITING_DOTS="%F{yellow}waiting...%f"
# Caution: this setting can cause issues with multiline prompts in zsh < 5.7.1 (see #5765)
# COMPLETION_WAITING_DOTS="true"
# Uncomment the following line if you want to disable marking untracked files
# under VCS as dirty. This makes repository status check for large repositories
# much, much faster.
# DISABLE_UNTRACKED_FILES_DIRTY="true"
# Uncomment the following line if you want to change the command execution time
# stamp shown in the history command output.
# You can set one of the optional three formats:
# "mm/dd/yyyy"|"dd.mm.yyyy"|"yyyy-mm-dd"
# or set a custom format using the strftime function format specifications,
# see 'man strftime' for details.
# HIST_STAMPS="mm/dd/yyyy"
# Would you like to use another custom folder than $ZSH/custom?
# ZSH_CUSTOM=/path/to/new-custom-folder
# Which plugins would you like to load?
# Standard plugins can be found in $ZSH/plugins/
# Custom plugins may be added to $ZSH_CUSTOM/plugins/
# Example format: plugins=(rails git textmate ruby lighthouse)
# Add wisely, as too many plugins slow down shell startup.
plugins=(git)
source $ZSH/oh-my-zsh.sh
# User configuration
# export MANPATH="/usr/local/man:$MANPATH"
# You may need to manually set your language environment
# export LANG=en_US.UTF-8
# Preferred editor for local and remote sessions
# if [[ -n $SSH_CONNECTION ]]; then
# export EDITOR='vim'
# else
# export EDITOR='mvim'
# fi
# Compilation flags
# export ARCHFLAGS="-arch x86_64"
# Set personal aliases, overriding those provided by oh-my-zsh libs,
# plugins, and themes. Aliases can be placed here, though oh-my-zsh
# users are encouraged to define aliases within the ZSH_CUSTOM folder.
# For a full list of active aliases, run `alias`.
#
# Example aliases
# alias zshconfig="mate ~/.zshrc"
# alias ohmyzsh="mate ~/.oh-my-zsh"
# On-demand rehash
zshcache_time="$(date +%s%N)"
autoload -Uz add-zsh-hook
rehash_precmd() {
if [[ -a /var/cache/zsh/pacman ]]; then
local paccache_time="$(date -r /var/cache/zsh/pacman +%s%N)"
if (( zshcache_time < paccache_time )); then
rehash
zshcache_time="$paccache_time"
fi
fi
}
add-zsh-hook -Uz precmd rehash_precmd
# omz
alias zshconfig="geany ~/.zshrc"
alias ohmyzsh="thunar ~/.oh-my-zsh"
# ls
alias l='ls -lh'
alias ll='ls -lah'
alias la='ls -A'
alias lm='ls -m'
alias lr='ls -R'
alias lg='ls -l --group-directories-first'
# git
alias gcl='git clone --depth 1'
alias gi='git init'
alias ga='git add'
alias gc='git commit -m'
alias gp='git push origin master'
#emacs
alias emacs="emacsclient -c -a 'emacs'"
#custom stuff
cat ~/.cache/wal/sequences
eval "$(starship init zsh)"